Montessori Educational Game Nomenclature For Ages 4-6
Product Sku:
1024-63222

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The game, inspired by the Montessori method, invites the child to match the cards with the images to those with the corresponding words. The goal is to stimulate the development of the lexicon in a natural way.
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
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4+
Ηλικία
Montessori
Σειρά
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Computational thinking is stimulated by asking the child to match numbers and symbol cards, learning to recognize even and odd numbers. Using the sense of touch on sandpaper-numbered number cards, children will become familiar with numerical symbols, while still writing on the blackboard, they will learn to match numbers with quantities, as well as differentiate between odd and even numbers.
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The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
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How many and what are the seasons? how many and what are the months of the year? What are the fruits, the activities that characterize each month? What month is Christmas, Easter, carnival, school exam? Months and seasons are a pleasant game of knowledge! A fun educational game for children from the age of 5.
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Children between the ages of 2 and 3 begin to understand that they are in control of themselves in relation to their parents. They begin to discover their own personality, the meaning of the self and tend to reach a certain level of independence, trying to do things on their own.
This game describes some actions that children try to do on their own from the age of 2 and is an excellent aid in developing the skills of observation, logic, memory as well as manual skills.
Remove the boxes around each puzzle and with the child, observe how each picture depicts a different act according to their own experience. Next, help the child give each act a name. Disassemble one puzzle at a time and help the child reassemble the 4 pieces using the puzzle card self-correction method and the border color.
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Knowledge of Understanding the world
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The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Immediately Available
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Electronic Encyclopedia with an interactive pen that speaks and illuminates! Includes over 500 questions and 72 educational topics. An educational game aimed at children 3 years and older. It is designed to stimulate the imagination of young children and their desire for knowledge.
The 72 activities are divided into different categories that extend to many areas of preschool education and help to understand basic concepts, such as: quantities και sizes, colors και shapes, animals και environment, seasons και habits etc. a. The talking pen guides the child in the game and reveals whether the answers are right or wrong through a lighting effect and with 4 different messages.
This game helps the child to develop and acquire:
Shapes και colors
Numbers και first operations
Knowledge of understanding the world such as animals, the environment, the adult world and tools
Spatial orientation
Logic and observation through the identification, correlation and classification of objects based on certain criteria
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Prices do not include VAT.
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Children learn the name of the colors, the distinction between primary and secondary colors, and have fun mixing the colors to create the desidered shades.
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
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Shapes And Laces is a set of materials inspired by the Montessori method that uses the child's senses to introduce them to geometry. The child "stitches" the outline of the shapes by passing the strings through the holes, thus learning about their first geometric shapes through the practice of manual skills.
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Montessori teaching principles are based on the following pillars:
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- Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
- Sticking to reality: All our game themes are inspired by the real world, which is more exciting than fairy tales or fantasy stories.
- Isolation of features: Our games present one feature at a time, with the help of realistic illustrations on a neutral background so as not to confuse children with too many stimuli.
The box contains:
- 10 cardboards in various shapes and holes
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Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Suggested Retail Price: €14.99
Prices do not include VAT.
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In stock
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Electronic Encyclopedia with interactive pen that speaks and illuminates! Includes over 500 questions and 60 educational topics. An educational game aimed at children 5 years and older. Through games / activities the child will come in contact with a number of topics that cover many interesting areas. By answering the questions he will learn and understand concepts such as spelling, numbers και first operations, nature, environment και much more.
The talking pen guides the child in the game and reveals whether the answers are right or wrong through a lighting effect and with 4 different voice messages. It is designed to stimulate the imagination of young children and their desire for knowledge.
This game helps the child to develop and acquire:
Reading and writing learning the alphabet and understanding texts and images
Numbers και first operations
Knowledge of understanding the world such as animals, the environment, the adult world and tools
Spatial orientation
Logic and observation through the identification, correlation and classification of objects based on certain criteria
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Sku: 1020-63394
Suggested Retail Price: €12.99
Prices do not include VAT.
Immediately Available
In stock
Login to see product prices
The game, inspired by the Montessori method, invites the child to match the cards with the images to those with the corresponding words. The goal is to stimulate the development of the lexicon in a natural way.
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
Brand | Εξυπνούλης |
---|---|
Ages | 4+ |
Target Gender | Unisex |
Production Country | Italy |
NS Net Weight | 0.8 Kilograms |
Package Dimensions | Length 23.3 Centimeters, Width 7.3 Centimeters, Height 18.5 Centimeters |
Board Game Extension | No |
Learning Toys Skills | Read and write |
Learning Toys Series | Montessori |