Montessori Educational Game Nomenclature For Ages 4-6
Product Sku:
1024-63222
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The game, inspired by the Montessori method, invites the child to match the cards with the images to those with the corresponding words. The goal is to stimulate the development of the lexicon in a natural way.
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
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4+
Ηλικία
Montessori
Σειρά
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Through the exercise of dexterity the child will learn the geometry in an easy and natural way putting the colored laces in the cardboard forms with small holes on the contour.
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
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Electronic Encyclopedia with an interactive pen that speaks and illuminates! Includes over 500 questions and 72 educational topics. An educational game aimed at children 3 years and older. It is designed to stimulate the imagination of young children and their desire for knowledge.
The 72 activities are divided into different categories that extend to many areas of preschool education and help to understand basic concepts, such as: quantities και sizes, colors και shapes, animals και environment, seasons και habits etc. a. The talking pen guides the child in the game and reveals whether the answers are right or wrong through a lighting effect and with 4 different messages.
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Shapes And Laces is a set of materials inspired by the Montessori method that uses the child's senses to introduce them to geometry. The child "stitches" the outline of the shapes by passing the strings through the holes, thus learning about their first geometric shapes through the practice of manual skills.
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Montessori teaching principles are based on the following pillars:
- Autonomy: Children must be able to carry out activities on their own. This is why our games are configured with a standalone error checking mechanism.
- Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
- Sticking to reality: All our game themes are inspired by the real world, which is more exciting than fairy tales or fantasy stories.
- Isolation of features: Our games present one feature at a time, with the help of realistic illustrations on a neutral background so as not to confuse children with too many stimuli.
The box contains:
- 10 cardboards in various shapes and holes
- 4 laces
- 3 thick ribbons
- 3 thin ribbons
- Instructions with game suggestions
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Immediately Available
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Camera, map and diary. your suitcase is almost ready for a fantastic adventure, where you will discover all of Greece! Go to the dashboard to reach your travel destinations, take the fastest means of transportation, but watch out for the unexpected on your way.
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The box contains:
- 1 board
- 66 cards
- 16 chips
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Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Shapes και Colors is a fun educational game, specially designed for very young children. Contains colorful cards and large geometric shapes. The contents are safe, with a special shape so that they are easy to hold and are very durable. While playing he will discover the most important geometric shapes and will become familiar with colors, while enhancing his visual and mental abilities.
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The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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A game to stimulate logic, rationality, self-esteem and emotions, thanks to a fun and intuitive game mechanic, which involves placing objects on different tabs, with themes familiar to the child. The cards that fit each tab are made from handy cardboard. The illustrations are full of details that stimulate the child's language.
The "Everything On Place" is an association game in which the child has to sort various objects and place them in the correct environment. Detailed illustrations and easy-to-use shapes encourage your child to develop logical and manual skills as they learn to keep their space tidy.
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The box contains:
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- Instructions with game suggestions
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Prices do not include VAT.
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A simple and fun educational game, designed to teach preschool children many new words, thanks to the help of images used to describe pairs of contrasting situations. After removing the paper frames from the puzzle cards, the child must carefully observe each picture and for each card the matching card and which shows the opposite situation.
The self-correcting method allows children to control the combinations of cards without the help of an adult. In an easy way this game helps children develop observability and logical skills, improving the understanding of opposite objects, actions and situations.
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- Game tool
Memory
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Prices do not include VAT.
Immediately Available
In stock
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Where to Match is a game consisting of 4 large dashboards and 20 illustrated cards. Each dash consists of 5 recesses that match 5 cards with objects of the same shape. Kids can start playing simply by observing the pictures on the cards and placing them on the dashboard where they fit. As they get more familiar with the game, they can practice trying to identify the cards while they are turned face down, just by carefully observing their shape. Finally, they can have fun with their friends and family by playing a Bingo game.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Take advantage of the explorer talents that you hide inside you and choose the best routes to complete your journey before the rival players!
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The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
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Suggested Retail Price: €10.99
Prices do not include VAT.
Immediately Available
In stock
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This fun educational game combines the classic tombola with the Montessori nomenclature activity, allowing the child to learn new words in a playful and original way. The set contains environment tabs, image cards as well as labels with the names that correspond to each image. By playing bingo, children will expand their vocabulary by gradually learning new words through the two levels of difficulty.
Made in Italy
This game is inspired by the educational method developed by Maria Montessori, an internationally renowned Italian scientist, recognized for her invaluable contribution to pedagogy. Her approach is based on independence and respect for children's physical characteristics, encouraging stress-free learning.
According to these principles, our toys are developed in collaboration with Montessori teachers and educators and suggest activities designed directly in Montessori schools, or otherwise by Montessori itself . . That's why Clementoni's toys are the only real Montessori!
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Sku: 1024-63325
Suggested Retail Price: €10.99
Prices do not include VAT.
Immediately Available
In stock
Login to see product prices
The game, inspired by the Montessori method, invites the child to match the cards with the images to those with the corresponding words. The goal is to stimulate the development of the lexicon in a natural way.
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
| Brand | Εξυπνούλης |
|---|---|
| Ages | 4+ |
| Target Gender | Unisex |
| Production Country | Italy |
| NS Net Weight | 0.8 Kilograms |
| Package Dimensions | Length 23.3 Centimeters, Width 7.3 Centimeters, Height 18.5 Centimeters |
| Board Game Extension | No |
| Learning Toys Skills | Read and write |
| Learning Toys Series | Montessori |




















