Sapientino Educational Game The Opposite For Ages 3-5
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"Sapientino Educational Talking Game Montessori 3-5 Electronic Know-It-All is an educational game designed in accordance with the Montessori philosophy, which helps young children learn in a natural and enjoyable way. It includes a variety of progressively challenging activities that help develop the child’s skills without stress. The set contains 8 double-sided cards made of durable glossy cardboard with themes such as colors, animals, and “mom and child” relationships. In addition, it includes 8 interactive quiz cards with simple matching exercises based on familiar elements of everyday life. Special electronic interactive pens with sound effects allow the child to check their own answers, fostering independence. Ideal for children ages 3 and up, it turns learning into a fun experience! This game helps children develop and acquire: Motor skills through hand coordination and the use of play tools Logic and observation skills through the recognition, correlating, and sorting objects based on certain criteria Improved concentration and attention span Independence The package includes: Electronic unit with talking pens Stickers for decorating the base 8 large, double-sided, heavy-duty illustrated cards 8 cards with 16 activities Educational guide based on the Montessori method Made in Italy Exypnouli’s educational games are a timeless and innovative series, designed to support children’s learning development during preschool and school age. They have been developed by expert educators and psychologists and tested in schools. They cover a wide range of educational topics, helping children develop essential skills and knowledge in a simple and fun way!
A simple and fun educational game, designed to teach preschool children many new words, thanks to the help of images used to describe pairs of contrasting situations. After removing the paper frames from the puzzle cards, the child must carefully observe each picture and for each card the matching card and which shows the opposite situation.
The self-correcting method allows children to control the combinations of cards without the help of an adult. In an easy way this game helps children develop observability and logical skills, improving the understanding of opposite objects, actions and situations.
This game helps the child to develop and acquire:
Reading and writing
- Word composition
- Understanding text και images
Logic and observation
- Recognizing, associating and sorting pictures, letters, words
Autonomy
- Ability to make decisions and execute appropriate actions
Mobility abilities
- Hand and motor skills training
- Game tool
Memory
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
| Brand | Εξυπνούλης |
|---|---|
| Age (site) | 3+ |
| Target Gender | Unisex |
| Production Country | Italy |
| NS Net Weight | 0.429 Kilograms |
| Package Dimensions | Length 20.5 Centimeters, Width 4 Centimeters, Height 27.8 Centimeters |
| Learning Toys Skills | Logic and observability, Memory, Mobility, Spatial orientation |
| Learning Toys Series | Classic |






















