Where Animals Live is a fun educational game, specially designed for children aged 3 and up. Contains colorful illustrated cards in two languages. Children learn in an easy and fun way, the names of the animals and the environment in which they live!
Through happy pictures the children will discover: the Forest, the Savannah, the North Pole and the Farm. They will also discover the animals we encounter in each of them and the conditions in which they survive. The game has a self-correction method that allows the child to check for himself if he gave the correct answer, without the help of an adult.
This game helps the child to develop and acquire:
- Knowledge of Understanding the world
- Knowledge about animals and their environment
- Logic and observation
- Recognition, correlation and classification of images, letters, words
- Reading and writing
- Comprehension of text and images
- Foreign language
- Introduction to the understanding and use of the English language
- Autonomy
- Development of initiative and decision-making ability
- Sociability
- Listening
- Collaboration and teamwork
- Respect for the rules of the game
- Emotion management
- Mobility abilities
- Practice of hands and motor skills
- Memory
- Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Children between the ages of 2 and 3 begin to understand that they are in control of themselves in relation to their parents. They begin to discover their own personality, the meaning of the self and tend to reach a certain level of independence, trying to do things on their own.
This game describes some actions that children try to do on their own from the age of 2 and is an excellent aid in developing the skills of observation, logic, memory as well as manual skills.
Remove the boxes around each puzzle and with the child, observe how each picture depicts a different act according to their own experience. Next, help the child give each act a name. Disassemble one puzzle at a time and help the child reassemble the 4 pieces using the puzzle card self-correction method and the border color.
Once the child is familiar with the toy, you can shuffle the pieces from all 6 puzzles and help the child identify the 4 pieces of each picture and connect them correctly.
This game helps the child to develop and acquire:
Knowledge of Understanding the world
- Language
- Learning colors και shapes
Sensory development
- Visual perception
- Tactile perception
Psychomotor development
- Eye-hand coordination
Emotional development
- Tenderness
- Imagination
- Empathy
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
A board game for little explorers to discover the wonders of the world and learn geography in an easy and fun way. The aim of the game is for the player to reach his destination first. 2 versions of the game for children and adults
Camera, map and diary. your suitcase is almost ready for a fantastic adventure where you will discover the whole world! Go to the dashboard to reach your travel destinations, take the fastest means of transportation, but watch out for the unexpected on your way.
Take advantage of the explorer talents that you hide inside you and choose the best routes to complete your journey before the rival players!
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
A puzzle full of details, designed to stimulate thinking mathematical, thanks to the many objects depicted. Child must search, count and then write the number detected. It supports the development of the capabilities of concetration and observation. With erasable marker and many cards depicting the elements from search and count.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Electronic Encyclopedia with an interactive pen that speaks and illuminates! Includes over 500 questions and 72 educational topics. An educational game aimed at children 3 years and older. It is designed to stimulate the imagination of young children and their desire for knowledge.
The 72 activities are divided into different categories that extend to many areas of preschool education and help to understand basic concepts, such as: quantities και sizes, colors και shapes, animals και environment, seasons και habits etc. a. The talking pen guides the child in the game and reveals whether the answers are right or wrong through a lighting effect and with 4 different messages.
This game helps the child to develop and acquire:
Shapes και colors
Numbers και first operations
Knowledge of understanding the world such as animals, the environment, the adult world and tools
Spatial orientation
Logic and observation through the identification, correlation and classification of objects based on certain criteria
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Spelling becomes fun with syllables! It consists of self-correcting puzzle pieces and helps children learn the names of objects and animals by slowly starting to spell. First, through simple words, the child begins to understand the mechanisms that determine how words are divided into syllables and then, after gaining a familiarity, moves on to larger words consisting of 3 syllables.
A fun educational game, specially designed for children aged 4 and up. Contains colorful illustrated cards in two languages for the first approach of spelling and reading by children in a pleasant way. Starting with simple words, the child begins to understand the mechanisms that determine the division of words into syllables and through happy pictures and fun games learns to spell and read.
The game has a self-correction method that allows the child to check for himself if he gave the correct answer.
This game helps the child to develop and acquire:
Reading and writing
- Learning syllables
- Word composition
- Pre-reading and prescribing exercises
- Grammar
- Comprehension of text and images
Logic and observation
- Identification, correlation and classification of objects, letters, words (shape, color, similarity, difference, size)
Foreign language
- Introduction to the understanding and use of the English language
Autonomy
- Development of initiative and decision-making ability
Sociability
- Listening
- Collaboration and teamwork
- Respect for the rules of the game
- Emotion management
Mobility abilities
- Practice of hands and motor skills
Memory
Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
A rich and colorful tactile puzzle inspired by the Montessori method. The game contains puzzles with colorful illustrations of animals. The child should then associate the pictures of the animals with the tactile shapes, thus creating the natural habitats in which they live. The textured surface of the shapes helps to develop the touch of young children.
The game is based on 3 goals inspired by the Montessori method:
- Recognition of primary and secondary colors
- Vocabulary enrichment
- Tactile exploration
Areas of development boosted by this toy:
Language skills
- Vocabulary enrichment
Cognitive skills:
- Understanding the world through observation and categorization
- Correlations
- Attention, concentration and memory
Motor skills
- Spatial organization
- Development of fine motor skills
Social-emotional skills
- Development of autonomy
The package includes:
- 8 illustrated tabs with different habitats
- 24 interconnected cards with animals that are inserted into their habitat and associated with the corresponding shapes
- Instructions of how to play suggestions
Montessori teaching principles are based on the following pillars:
Autonomy: Children must be able to perform activities on their own. This is why our games are configured with a standalone error checking mechanism.
Tactile Experience: These activities were created with top quality materials suitable for tactile exploration.
Exploration and discovery: It is important to stimulate children's natural curiosity and respect their abilities, encouraging learning without pressure.
Made in Italy.
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Sapientino Know it all that speaks with 2 interactive pens! Includes 32 educational activities and over 200 quizzes on a variety of topics! Through the game, the child will meet cute characters, favorite animals and familiar objects and will begin to recognize colors, shapes, letters and much more! The pens produce pleasant messages and sound effects when the child chooses the right answer and encourages him to try again in case of a mistake.
The activities are divided into 3 levels, cover common issues of preschool education and are proportional to the age of the child and the various stages of cognitive development. They start at the age of 3 at the Basic Level and reach the age of 6 at the Advanced Level. Play with your child and accompany him on a colorful journey full of fun and play.
This game helps the child to develop and acquire:
- Motor skills through hand training and the use of play tools
- Logic and observation through the identification, correlation and classification of objects based on certain criteria
- Knowledge of understanding the world such as animals, the environment, the adult world and tools
- Reading and writing learning the alphabet and understanding texts and images
- Understanding quantities and numbers
- Autonomy
- Memory
- Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
The game is easy and intuitive thanks to the three environment-boards on which to place the shaped animals in cardboard.
The Montessori-Clementoni series presents games and books inspired by the Montessori method with the aim of developing children's psychomotor skills through their participation in practical, sensory and cognitive activities. It is an educational approach that develops children's independence and respect for their natural talents, enhancing their abilities without putting pressure on them.
Maria Montessori dreamed of teaching happy children and showing them the right way to discover their talents.
A fun educational game, specially designed for children aged 3 and up. With the help of happy pictures children learn the basic concepts of arithmetic and with simple, fun combination games they understand the meaning of quantities. They easily learn the numbers from 1 to 10 and the correspondence of each arithmetic digit with the quantity, while at the same time they develop the ability of observation and logical thinking.
The game has a self-correction method that allows the child to check for himself if he gave the correct answer, without the help of an adult. A journey into the wonderful world of numbers where the child plays, learns and has fun alone or with friends and family!
This game helps the child to develop and acquire:
Numbers - Quantities - Calculations
- Read numbers
- Connection of numbers and quantities
- Correlation of equal quantities
- Classification of numbers
Logic and observation
- Identification, correlation and classification of numbers, quantities, objects
Foreign language
- Introduction to the understanding and use of the English language
Mobility abilities
- Practice of hands and motor skills
- Use of gaming tools
Autonomy
- Development of initiative and decision-making ability
Sociability
- Listening
- Collaboration and teamwork
- Respect for the rules of the game
- Emotion management
Memory
Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
A game inspired by Montessori activity called Couples of 10 , to teach the child how to count to 10 and make the first simple additions. The set contains 11 cards to count with your fingers, 11 cards with quantities, 10 cards with numbers, 9 pairs of 10 cards and a tab for additions.
At first the child is asked to combine hand cards, quantity cards and number symbols, to learn how to count to 10. Then, thanks to the pairs of 10 cards, he can have fun looking for all the combinations of quantities that have the sum of 10. Thus he will be spontaneously driven to perform his first mathematical operations.
Made in Italy
This game is inspired by the educational method developed by Maria Montessori, an internationally renowned Italian scientist, recognized for her invaluable contribution to pedagogy. Her approach is based on independence and respect for children's physical characteristics, encouraging stress-free learning.
According to these principles, our toys are developed in collaboration with Montessori teachers and educators and suggest activities designed directly in Montessori schools, or otherwise by Montessori itself . . That's why Clementoni's toys are the only real Montessori!
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Where Animals Live is a fun educational game, specially designed for children aged 3 and up. Contains colorful illustrated cards in two languages. Children learn in an easy and fun way, the names of the animals and the environment in which they live!
Through happy pictures the children will discover: the Forest, the Savannah, the North Pole and the Farm. They will also discover the animals we encounter in each of them and the conditions in which they survive. The game has a self-correction method that allows the child to check for himself if he gave the correct answer, without the help of an adult.
This game helps the child to develop and acquire:
Knowledge of Understanding the world
Knowledge about animals and their environment
Logic and observation
Recognition, correlation and classification of images, letters, words
Reading and writing
Comprehension of text and images
Foreign language
Introduction to the understanding and use of the English language
Autonomy
Development of initiative and decision-making ability
Sociability
Listening
Collaboration and teamwork
Respect for the rules of the game
Emotion management
Mobility abilities
Practice of hands and motor skills
Memory
Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!
Autonomy, Creativity and imagination, Foreign language, Knowledge of understanding the world, Logic and observability, Memory, Mobility, Read and write, Sociability
Spelling becomes fun with syllables! It consists of self-correcting puzzle pieces and helps children learn the names of objects and animals by slowly starting to spell. First, through simple words, the child begins to understand the mechanisms that determine how words are divided into syllables and then, after gaining a familiarity, moves on to larger words consisting of 3 syllables.
A fun educational game, specially designed for children aged 4 and up. Contains colorful illustrated cards in two languages for the first approach of spelling and reading by children in a pleasant way. Starting with simple words, the child begins to understand the mechanisms that determine the division of words into syllables and through happy pictures and fun games learns to spell and read.
The game has a self-correction method that allows the child to check for himself if he gave the correct answer.
This game helps the child to develop and acquire:
- Reading and writing
- Learning syllables
- Word composition
- Pre-reading and prescribing exercises
- Grammar
- Comprehension of text and images
- Logic and observation
- Identification, correlation and classification of objects, letters, words (shape, color, similarity, difference, size)
- Foreign language
- Introduction to the understanding and use of the English language
- Autonomy
- Development of initiative and decision-making ability
- Sociability
- Listening
- Collaboration and teamwork
- Respect for the rules of the game
- Emotion management
- Mobility abilities
- Practice of hands and motor skills
- Memory
- Creativity and imagination
Made in Italy
The educational games of Sapientino are a timeless and innovative series, designed to support the learning development of children during preschool and school age. They have been studied by special educators and psychologists and have been tested in schools. They cover a variety of educational topics helping children to develop essential skills and knowledge in a simple and fun way!